Udalosti

Udalosti, in the context of computer science, refers to events that represent significant occurrences or changes in the state of a system, software, or application. Events are crucial in various computing paradigms, particularly in event-driven programming, where the flow of the program is determined by events such as user actions (like mouse clicks or keyboard inputs), sensor outputs, or messages from other systems.

An event typically consists of the following components: a source (the entity that generates the event), the event type (which describes what kind of event it is), and an optional payload (additional data related to the event). Events can be synchronous or asynchronous—synchronous events occur in a predictable sequence, while asynchronous events can occur independently and may be processed at a later time.

Systems often have event listeners or handlers, which are functions or methods designed to respond to specific events, allowing developers to implement interactive features and real-time updates in applications. Overall, the concept of udalosti is fundamental in building reactive and interactive systems in computer science.