Sport

In computer science, „sport“ does not refer to a specific technical term or concept. However, it can relate to areas such as gamification, where principles of sports are applied to software design to enhance user engagement, or in the context of data analysis and machine learning, where datasets related to sports performance, statistics, and outcomes might be analyzed. In a broader sense, „sport“ could also refer to programming related to sports management systems, simulations, or applications designed for tracking sports activities and performance. Overall, in computer science, „sport“ encompasses various applications and analyses that relate to the organization, statistics, and enjoyment of sports through technology.